Actors & Their Uses
This tutorial will go in-depth on how to use the brand-new actor system in MovieServer Reloaded. Actors can be of a great use when recording videos, as they can be used to create crowds or some
* characters.
Limitations:
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- Actors are unable to move
- Actors cannot carry weapons
- Actors cannot be inside vehicles
- Actors cannot be spawned in world 0
Uses for actors:
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- Large crowds
- Background for a movie scene
- Replacement of human actors for characters which do not require movement, weapons or being inside a vehicle
- And other uses
Commands:
/createactor <skinid>
- skinid - the ID of the skin you want the actor to be spawned with.
Description:Spawns an actor with the selected skin at your position and facing angle.
/deleteactor <actorid>
- actorid - Actors' ID, provided by /createactor.
Description:Deletes the actor identified by actorid.
/getactor <actorid>
- actorid - Actors' ID, provided by /createactor.
Description:Teleports the actor back to your position.
/actoranim <actorid> <animid> <looping>
- actorid - Actors' ID, provided by /createactor.
- animid - The animation ID for actor to play. /animsearch to find the ID.
- looping - Whether the animation loops or stops after it has finished. Use 1 for looping, 0 for non looping animation.
Description:Sets the playing animation for an actor.
/actorstopanim <actorid>
- actorid - Actors' ID, provided by /createactor.
Description:Stops the current actor animation.
/actorhealth <actorid> <health>
- actorid - Actors' ID, provided by /createactor.
- health - The amount of health to set actor to.
Description:Sets the health of an actor.
Actors are currently unable to be killed via gunshots, explosions, fire and melee damage. Setting actors' health to 0 can kill it.
* Due to the limitations of the actors, they cannot be used to play all the roles of characters. Refer to the limitations above.