[Accepted] Dinging Noise When Hit

Started by Hazard, June 13, 2015, 02:56:33 PM

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Hazard

Your name: Alexander Vialpando.
Suggestion: My suggestion is to have a ding noise when you hit someone in any /dm maps. I'd like to know whether or not I hit someone and it really doesn't serve as any disadvantages.
Why should we add this?: You should add this because it's nice to know whether or not you hit someone in a DM event. Apologies for the poor explanation.
Regular Player

Sajugs


EvilShadeZ

#2
If it is added, It's going to only be toggleable and off by default, and can be enabled using a command. Suggestions for the command are more than welcome.

Hazard

A simple and easy command that can be toggled on and off without having to stand there and type a lengthy command would be fit. Something like /ding maybe?
Regular Player

givenchy

/hs - standing for hit sound. You could add /hs as an abbreviation for /hitsound, but script both.

Timid


EvilShadeZ

Quote from: givenchy on June 14, 2015, 02:51:56 AM
/hs - standing for hit sound. You could add /hs as an abbreviation for /hitsound, but script both.

That's the best idea I've heard so far. /ding just sounds like something from this song:
https://www.youtube.com/watch?v=7av-Fd-pm5k

EvilShadeZ

Okay, This WILL be added in the next update. Now the question is, should the sound be played when you shoot a player (on your own screen) or when the player you shoot at gets hit (their screen) ?

TinyDrama

Quote from: EvilShadeZ on June 14, 2015, 01:37:25 PM
Okay, This WILL be added in the next update. Now the question is, should the sound be played when you shoot a player (on your own screen) or when the player you shoot at gets hit (their screen) ?
I think they meant the first one.

EvilShadeZ

#9
Quote from: Fingerman on June 14, 2015, 02:42:37 PM
Quote from: EvilShadeZ on June 14, 2015, 01:37:25 PM
Okay, This WILL be added in the next update. Now the question is, should the sound be played when you shoot a player (on your own screen) or when the player you shoot at gets hit (their screen) ?
I think they meant the first one.
The thing on your own screen shouldn't matter as much as knowing if your shot hit on the other persons' screen. You can determine if you hit a player with the blood splatter on your own screen. That would just make this function redundant. I feel like it's much more beneficial if you know whether or not you actually hit the person you hit on your own screen. This would also crack down on HP hackers, as you'd now know if they actually got hit, and determine if they're cheating. /hs could as well be used for reports and be a valid evidence of health hacks.

Feature Added, will be in the next server update.

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