Fix this shitty hit detection

Started by Juicebox., November 22, 2016, 04:51:38 AM

Previous topic - Next topic

Juicebox.

Your name: [P.U.B]Juicebox.
Suggestion: Improved hit detection
Why should we add this?: it's currently ass.

Sajugs

Please educate yourself on the basic limitations and how SA-MP works in general before suggesting stuff. Server developers have no direct access to modifying hitreg. That's what SA-MP developers do. There are some ways you can mess with it to try and improve it, such as modifying the server tick-rate (which we have already done) or making an entirely gamemode-based health/hitreg system which doesn't work for a Freeroam/DM type server (such systems are only used on roleplay servers, for custom damages and what-not).

Also if you want your suggestion to be taken at least remotely seriously, put some effort into it.

EvilShadeZ

a custom hitreg, as good as that sounds used to be in game. Caused more harm than good to be honest. Sometimes it would just break the game mode, making it completely unplayable. Also people still kept bitching about it being bad, so the answer is no.

As said by 'jugs. Put some effort into your suggestions.

SMF spam blocked by CleanTalk