[SUGGESTION] Add LOD objects / add back "bj" anims

Started by Hollinger, December 28, 2016, 11:28:52 PM

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Hollinger

Your name: Hollinger
Suggestion: Basically there is no single LOD object IDs listed in current script. Few LOD objects are coming pretty handy, if you ask me, I can guarantee that. Believe me, you won't regret adding these.
Also adding "BLOWJOBZ / bj" library anims back in /animsearch, so these could be put on actors. There is normal command, yes, but the numbers of this anim does not exist in /animsearch, I have tried to search it multiple times. (not for sexism, if you wonder that - it's just missing)
Why should we add this?: It'll improve mapping in some ways, also the anim can come handy for actors.

EvilShadeZ

There are anim libs that have been disabled from sa-mp, so I can't add these. Also the available objects are the ones proven not to crash. LOD objects sound like something that would do that, so no.

Hollinger

#2
The BLOWJOBZ isn't same, what are the anims at second phase from Hot Coffee Mod, I'm talking about the first phase one(s). I'm pretty sure it's separated. I saw them existing before and it worked nicely before until it got removed(?).

I've tried the LOD objects and the objects that don't exist currently in script - they do not crash. I've tried them in server and mapping programs. Well, I can suggest couple of IDs what to add, if it's fine.

EvilShadeZ

I did some tests on the BLOWJOBZ anims and found out they do not have an index, so they can't be added with the I'd. /Abj is already in the server, but not in the same form.

Also, send me some screenshots of these objects so I can see.

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