MovieServerReloaded

General => Bug Reports => Archive => Topic started by: NeVox on July 25, 2018, 11:41:12 PM

Title: propthunt timeout
Post by: NeVox on July 25, 2018, 11:41:12 PM
The player's screen becomes bugged when they timeout during the blackscreen phase when being chosen as hunter. You're not able to get this problem solved by using the kill command.
Title: Re: propthunt timeout
Post by: Smithque on July 26, 2018, 07:53:02 AM
How does the bug appear on screen? Could you elaborate, using the proper format?
Title: Re: propthunt timeout
Post by: EvilShadeZ on July 26, 2018, 08:24:27 AM
/blindfold
Title: Re: propthunt timeout
Post by: NeVox on July 26, 2018, 03:48:10 PM
Quote from: EvilShadeZ on July 26, 2018, 08:24:27 AM
/blindfold
New people don't know this command, neither did I, but nonetheless, it's a bug.

Quote from: Smith on July 26, 2018, 07:53:02 AM
How does the bug appear on screen? Could you elaborate, using the proper format?
It's a blackscreen.
Title: Re: propthunt timeout
Post by: Sajugs on July 26, 2018, 04:25:11 PM
Quote from: FortnitePlayer2004 on July 26, 2018, 03:48:10 PM
Quote from: EvilShadeZ on July 26, 2018, 08:24:27 AM
/blindfold
New people don't know this command, neither did I, but nonetheless, it's a bug.

Quote from: Smith on July 26, 2018, 07:53:02 AM
How does the bug appear on screen? Could you elaborate, using the proper format?
It's a blackscreen.

It's not really a script bug. It's just how SA-MP handles things. Many weird issues can be caused by pausing/time-outing, and fixing them all would be too time consuming for too little gain. Simply don't pause during the freeze timer in a minigame, and if someone happens to do it, a simple relog which takes 20 seconds will fix it.
Title: Re: propthunt timeout
Post by: EvilShadeZ on July 28, 2018, 05:27:14 PM
Quote from: FortnitePlayer2004 on July 26, 2018, 03:48:10 PM
Quote from: EvilShadeZ on July 26, 2018, 08:24:27 AM
/blindfold
New people don't know this command, neither did I, but nonetheless, it's a bug.

/help anyone?

Also, should be fixed whenever the server is next updated.
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