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Off Topic => General Discussion => Topic started by: Sajugs on June 08, 2015, 12:59:27 AM

Title: Hot Pursuit UI ideas!
Post by: Sajugs on June 08, 2015, 12:59:27 AM
Howdy y'all!

So I've been working on some Hot Pursuit UI concepts and ideas and I realized I could use some help! This is what I've came up so far for police side's UI. This is only a concept picture, also I realize that I forgot to add the ''time left'' section.

(Right-Click image and open full-screen).

(http://i.imgur.com/Y3aILOd.jpg)

So do you have any ideas for improvements or anything like that? Suggestions are welcome!
Title: Re: Hot Pursuit UI ideas!
Post by: TinyDrama on June 08, 2015, 12:20:26 PM
I think it looks great. Nice job Huggsy!
I've got one suggestion. How about if rules and/or goals are displayed at the countdown?
Title: Re: Hot Pursuit UI ideas!
Post by: Sajugs on June 08, 2015, 01:58:12 PM
Quote from: Fingerman on June 08, 2015, 12:20:26 PM
I think it looks great. Nice job Huggsy!
I've got one suggestion. How about if rules and/or goals are displayed at the countdown?

Hmm yeah, I had the idea that the box displays the goals/rules as you wait for the countdown and switches to the info panels as the chase starts. Good idea Fingerman.
Title: Re: Hot Pursuit UI ideas!
Post by: givenchy on June 11, 2015, 06:09:02 PM
That looks sweet, can't wait.
Title: Re: Hot Pursuit UI ideas!
Post by: Hazard on June 13, 2015, 02:57:52 PM
Having a count down timer for how long the suspect has to evade for.
Title: Re: Hot Pursuit UI ideas!
Post by: Sajugs on June 13, 2015, 03:07:12 PM
Quote from: Hazard on June 13, 2015, 02:57:52 PM
Having a count down timer for how long the suspect has to evade for.

Oh, thanks for reminding me! Almost forgot that :p
Title: Re: Hot Pursuit UI ideas!
Post by: Timid on June 14, 2015, 03:22:19 AM
Perfect but as Vialpando said add the timer
Title: Re: Hot Pursuit UI ideas!
Post by: PeaceMaker on June 14, 2015, 11:17:05 PM
Damn ! that looks neat! Maybe give the cops spikestrips to use too? ;)
Title: Re: Hot Pursuit UI ideas!
Post by: Hazard on June 15, 2015, 02:02:21 AM
Quote from: PeaceMaker on June 14, 2015, 11:17:05 PM
Damn ! that looks neat! Maybe give the cops spikestrips to use too? ;)
Seeing the GUI in the screenshot, hopefully it's true. http://prntscr.com/7h2c8n

Maybe instead of the officer numbers, there should be the cops name.
Title: Re: Hot Pursuit UI ideas!
Post by: Timid on June 15, 2015, 02:07:13 AM
Quote from: Hazard on June 15, 2015, 02:02:21 AM
Quote from: PeaceMaker on June 14, 2015, 11:17:05 PM
Damn ! that looks neat! Maybe give the cops spikestrips to use too? ;)
Seeing the GUI in the screenshot, hopefully it's true. http://prntscr.com/7h2c8n

Maybe instead of the officer numbers, there should be the cops name.
It'll say the actual names and criminal when it's used with players.
Title: Re: Hot Pursuit UI ideas!
Post by: Sajugs on June 15, 2015, 02:08:15 AM
Quote from: Hazard on June 15, 2015, 02:02:21 AM
Quote from: PeaceMaker on June 14, 2015, 11:17:05 PM
Damn ! that looks neat! Maybe give the cops spikestrips to use too? ;)
Seeing the GUI in the screenshot, hopefully it's true. http://prntscr.com/7h2c8n

Maybe instead of the officer numbers, there should be the cops name.

Yeah it will show names, this was just written as a preview.

And yes, for those interested there will be spike-strips and roadblocks available for LSPD. You will be able to get them @ police station, purchasing them via score.

The criminal will also be able to get landmines (also must be purchased via score) from a location they'll have to discover themselves.
Title: Re: Hot Pursuit UI ideas!
Post by: Timid on June 15, 2015, 03:21:51 AM
Quote from: Sajugs on June 15, 2015, 02:08:15 AM
Quote from: Hazard on June 15, 2015, 02:02:21 AM
Quote from: PeaceMaker on June 14, 2015, 11:17:05 PM
Damn ! that looks neat! Maybe give the cops spikestrips to use too? ;)
Seeing the GUI in the screenshot, hopefully it's true. http://prntscr.com/7h2c8n

Maybe instead of the officer numbers, there should be the cops name.

Yeah it will show names, this was just written as a preview.

And yes, for those interested there will be spike-strips and roadblocks available for LSPD. You will be able to get them @ police station, purchasing them via score.

The criminal will also be able to get landmines (also must be purchased via score) from a location they'll have to discover themselves.
For the criminals, will it randomize every time or even switch locations each time?
Title: Re: Hot Pursuit UI ideas!
Post by: Sajugs on June 15, 2015, 03:24:57 AM
Quote from: Daniel_Milford on June 15, 2015, 03:21:51 AM
Quote from: Sajugs on June 15, 2015, 02:08:15 AM
Quote from: Hazard on June 15, 2015, 02:02:21 AM
Quote from: PeaceMaker on June 14, 2015, 11:17:05 PM
Damn ! that looks neat! Maybe give the cops spikestrips to use too? ;)
Seeing the GUI in the screenshot, hopefully it's true. http://prntscr.com/7h2c8n

Maybe instead of the officer numbers, there should be the cops name.

Yeah it will show names, this was just written as a preview.

And yes, for those interested there will be spike-strips and roadblocks available for LSPD. You will be able to get them @ police station, purchasing them via score.

The criminal will also be able to get landmines (also must be purchased via score) from a location they'll have to discover themselves.
For the criminals, will it randomize every time or even switch locations each time?

Unsure yet. Will require testing to make sure its balanced.
Title: Re: Hot Pursuit UI ideas!
Post by: Zupps on September 01, 2015, 12:44:57 AM
I think it needs to be simple as is now. The cops are like a layer under it and very off. I think the cop names should be moved to the right more.
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