Howdy y'all!
So I've been working on some Hot Pursuit UI concepts and ideas and I realized I could use some help! This is what I've came up so far for police side's UI. This is only a concept picture, also I realize that I forgot to add the ''time left'' section.
(Right-Click image and open full-screen).
(http://i.imgur.com/Y3aILOd.jpg)
So do you have any ideas for improvements or anything like that? Suggestions are welcome!
I think it looks great. Nice job Huggsy!
I've got one suggestion. How about if rules and/or goals are displayed at the countdown?
Quote from: Fingerman on June 08, 2015, 12:20:26 PM
I think it looks great. Nice job Huggsy!
I've got one suggestion. How about if rules and/or goals are displayed at the countdown?
Hmm yeah, I had the idea that the box displays the goals/rules as you wait for the countdown and switches to the info panels as the chase starts. Good idea Fingerman.
That looks sweet, can't wait.
Having a count down timer for how long the suspect has to evade for.
Quote from: Hazard on June 13, 2015, 02:57:52 PM
Having a count down timer for how long the suspect has to evade for.
Oh, thanks for reminding me! Almost forgot that :p
Perfect but as Vialpando said add the timer
Damn ! that looks neat! Maybe give the cops spikestrips to use too? ;)
Quote from: PeaceMaker on June 14, 2015, 11:17:05 PM
Damn ! that looks neat! Maybe give the cops spikestrips to use too? ;)
Seeing the GUI in the screenshot, hopefully it's true. http://prntscr.com/7h2c8n
Maybe instead of the officer numbers, there should be the cops name.
Quote from: Hazard on June 15, 2015, 02:02:21 AM
Quote from: PeaceMaker on June 14, 2015, 11:17:05 PM
Damn ! that looks neat! Maybe give the cops spikestrips to use too? ;)
Seeing the GUI in the screenshot, hopefully it's true. http://prntscr.com/7h2c8n
Maybe instead of the officer numbers, there should be the cops name.
It'll say the actual names and criminal when it's used with players.
Quote from: Hazard on June 15, 2015, 02:02:21 AM
Quote from: PeaceMaker on June 14, 2015, 11:17:05 PM
Damn ! that looks neat! Maybe give the cops spikestrips to use too? ;)
Seeing the GUI in the screenshot, hopefully it's true. http://prntscr.com/7h2c8n
Maybe instead of the officer numbers, there should be the cops name.
Yeah it will show names, this was just written as a preview.
And yes, for those interested there will be spike-strips and roadblocks available for LSPD. You will be able to get them @ police station, purchasing them via score.
The criminal will also be able to get landmines (also must be purchased via score) from a location they'll have to discover themselves.
Quote from: Sajugs on June 15, 2015, 02:08:15 AM
Quote from: Hazard on June 15, 2015, 02:02:21 AM
Quote from: PeaceMaker on June 14, 2015, 11:17:05 PM
Damn ! that looks neat! Maybe give the cops spikestrips to use too? ;)
Seeing the GUI in the screenshot, hopefully it's true. http://prntscr.com/7h2c8n
Maybe instead of the officer numbers, there should be the cops name.
Yeah it will show names, this was just written as a preview.
And yes, for those interested there will be spike-strips and roadblocks available for LSPD. You will be able to get them @ police station, purchasing them via score.
The criminal will also be able to get landmines (also must be purchased via score) from a location they'll have to discover themselves.
For the criminals, will it randomize every time or even switch locations each time?
Quote from: Daniel_Milford on June 15, 2015, 03:21:51 AM
Quote from: Sajugs on June 15, 2015, 02:08:15 AM
Quote from: Hazard on June 15, 2015, 02:02:21 AM
Quote from: PeaceMaker on June 14, 2015, 11:17:05 PM
Damn ! that looks neat! Maybe give the cops spikestrips to use too? ;)
Seeing the GUI in the screenshot, hopefully it's true. http://prntscr.com/7h2c8n
Maybe instead of the officer numbers, there should be the cops name.
Yeah it will show names, this was just written as a preview.
And yes, for those interested there will be spike-strips and roadblocks available for LSPD. You will be able to get them @ police station, purchasing them via score.
The criminal will also be able to get landmines (also must be purchased via score) from a location they'll have to discover themselves.
For the criminals, will it randomize every time or even switch locations each time?
Unsure yet. Will require testing to make sure its balanced.
I think it needs to be simple as is now. The cops are like a layer under it and very off. I think the cop names should be moved to the right more.