Your name: Hollinger
Suggestion: Basically there is no single LOD object IDs listed in current script. Few LOD objects are coming pretty handy, if you ask me, I can guarantee that. Believe me, you won't regret adding these.
Also adding "BLOWJOBZ / bj" library anims back in /animsearch, so these could be put on actors. There is normal command, yes, but the numbers of this anim does not exist in /animsearch, I have tried to search it multiple times. (not for sexism, if you wonder that - it's just missing)
Why should we add this?: It'll improve mapping in some ways, also the anim can come handy for actors.
There are anim libs that have been disabled from sa-mp, so I can't add these. Also the available objects are the ones proven not to crash. LOD objects sound like something that would do that, so no.
The BLOWJOBZ isn't same, what are the anims at second phase from Hot Coffee Mod, I'm talking about the first phase one(s). I'm pretty sure it's separated. I saw them existing before and it worked nicely before until it got removed(?).
I've tried the LOD objects and the objects that don't exist currently in script - they do not crash. I've tried them in server and mapping programs. Well, I can suggest couple of IDs what to add, if it's fine.
I did some tests on the BLOWJOBZ anims and found out they do not have an index, so they can't be added with the I'd. /Abj is already in the server, but not in the same form.
Also, send me some screenshots of these objects so I can see.