Mapping features

Started by VolkSWAGen, October 23, 2016, 06:40:58 PM

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VolkSWAGen

Your name: VolkSWAGen
Suggestion: Adding further features to map editor: texting objects and ability to remove world objects in private worlds
Why should we add this?: These features would kinda advance server map editor.

EvilShadeZ

1. Already in for premiums
2. There is no way to create them back. Therefore ruins mini games and can cause abuse.

VolkSWAGen

#2
Quote from: EvilShadeZ on October 23, 2016, 07:32:49 PM
Therefore ruins mini games and can cause abuse.

As I've already mentioned, it would be only able for players in their private worlds. WTF Evil what abuses, you have an average of 5-10 players

________

If you deny everything people suggest here, then there's no use for this section

Sajugs

Quote from: VolkSWAGen on October 23, 2016, 07:39:47 PM
Quote from: EvilShadeZ on October 23, 2016, 07:32:49 PM
Therefore ruins mini games and can cause abuse.

As I've already mentioned, it would be only able for players in their private worlds. WTF Evil what abuses, you have an average of 5-10 players

________

If you deny everything people suggest here, then there's no use for this section

How about you educate yourself on the limits of the things you're suggesting before making smartass remarks? You can't remove object in just one world. Using the function to remove an object from default map removes them across all worlds with no way to add it back but restarting the server.

EvilShadeZ

Quote from: Sajugs on October 23, 2016, 08:54:19 PM
Quote from: VolkSWAGen on October 23, 2016, 07:39:47 PM
Quote from: EvilShadeZ on October 23, 2016, 07:32:49 PM
Therefore ruins mini games and can cause abuse.

As I've already mentioned, it would be only able for players in their private worlds. WTF Evil what abuses, you have an average of 5-10 players

________

If you deny everything people suggest here, then there's no use for this section

How about you educate yourself on the limits of the things you're suggesting before making smartass remarks? You can't remove object in just one world. Using the function to remove an object from default map removes them across all worlds with no way to add it back but restarting the server.

Restarting the client* but yeah, not gonna be kicking people of they want to join dm just because they removed an object.

VolkSWAGen

Quote from: Sajugs on October 23, 2016, 08:54:19 PM
Quote from: VolkSWAGen on October 23, 2016, 07:39:47 PM
Quote from: EvilShadeZ on October 23, 2016, 07:32:49 PM
Therefore ruins mini games and can cause abuse.

As I've already mentioned, it would be only able for players in their private worlds. WTF Evil what abuses, you have an average of 5-10 players

________

If you deny everything people suggest here, then there's no use for this section

How about you educate yourself on the limits of the things you're suggesting before making smartass remarks? You can't remove object in just one world. Using the function to remove an object from default map removes them across all worlds with no way to add it back but restarting the server.

It can be seen from the function name (
QuoteRemoveBuildingForPlayer
) that function removes world object for single player, not for the whole audience. I was talking about allowing players to remove whatever they want in their PRIVATE WORLDS. It wouldn't take that much to script an on-player-invitation warning message stating that one or more objects were removed from the world map and. To avoid bugging the DM maps, you could read specific objects coordinates and create ones in case if they were removed for player.
What about races, then I've got a question: when were ones last played by anyone?

How about thinking on the ways many ideas can be implemented?

EvilShadeZ

Sa-mp can't read anything. Neither does it store anything of real importance, so no. That cannot be done.

Sajugs

Quote from: VolkSWAGen on October 24, 2016, 06:22:30 PM
Quote from: Sajugs on October 23, 2016, 08:54:19 PM
Quote from: VolkSWAGen on October 23, 2016, 07:39:47 PM
Quote from: EvilShadeZ on October 23, 2016, 07:32:49 PM
Therefore ruins mini games and can cause abuse.

As I've already mentioned, it would be only able for players in their private worlds. WTF Evil what abuses, you have an average of 5-10 players

________

If you deny everything people suggest here, then there's no use for this section

How about you educate yourself on the limits of the things you're suggesting before making smartass remarks? You can't remove object in just one world. Using the function to remove an object from default map removes them across all worlds with no way to add it back but restarting the server.

It can be seen from the function name (
QuoteRemoveBuildingForPlayer
) that function removes world object for single player, not for the whole audience. I was talking about allowing players to remove whatever they want in their PRIVATE WORLDS. It wouldn't take that much to script an on-player-invitation warning message stating that one or more objects were removed from the world map and. To avoid bugging the DM maps, you could read specific objects coordinates and create ones in case if they were removed for player.
What about races, then I've got a question: when were ones last played by anyone?

How about thinking on the ways many ideas can be implemented?

As I said familiarize yourself with the concept before speaking. Even if the object could be re-added and wasn't removed for everyone, there is no real way of selecting the particular object you want to remove.

MrName

Text material is already added in server, as premium feature.. Also if object removing was possible, i would accept this only if it was added as premium feature too, but at the moment it is not possible. I remember those days when there were no retexturing and object removing, now when SA-MP added retexturing, texts, new objects, people are going crazy, like add that and this, water, resizing and etc.. In my opinion retexturing is already a huge progress in mapping, because now you can make literally everything.. What i wanted to say by this is that in my opinion object removing is not that important.

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