First clip: Wall shooting. SAMP lag allows to peek just a bit around corners and shoot safely, while the animation on others' screen is still going on. I had the same issue with you, but it doesn't mean we both have 'lag.cs'.
Second clip: While the first shots were well placed, the Wall shooting technique still denied any damage taken by me, however, by the time you got close enough your shots were landing on the invisible bit of cover over the wooden door itself and not on my character.
Third clip: SAMP delayed response. As you can see, I started to move on your screen exactly by the time you pulled the trigger, that means that I was moving long time ago before on my SAMP client, no damage registered.
The thing is, my shots were not registering as much as yours. How am I responsible for the buggy sync' of the server? You think that you're the only one who gets this problem, but that's the reason this is not a synced shooting server.
Besides, why would I even have such thing when I've been playing on this server almost a year, me and my friends? Why would I attempt to get advantage over a shooting game that doesn't save statistics? Don't you think it's unmature to get this so called 'lag.cs' over this worthless minigame?
Don't get me wrong, I enjoy the server as much as you do. But this is simply wrong. I have done nothing besides playing the game.